Thursday, February 18, 2010
time for texture
in Game Demo Character Modeling
I’m done with my high-poly model, made two normal maps from it and applied to the low-poly model (image above). I decided to use two 2048x, it’s the highest resolution Nebula supports, right now one of the diffuse maps is purple and the other is green, next week I’ll start texturing for real, and I’m looking forward to it
(the model looks shiny all over right now but I’ll add a specular map to fix that later on)
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