Friday, March 05, 2010
shortfilm, HVFX - fluids and Shatter effects
in Shortfilm, helicopter explosion VFXSo this week has been mainly about understanding fluids and shatter effects. We have also been working a bit more on the various radar scenes, trying to make them a bit more interesting. Working on the fluid effects took up most of our time and progress was slow due to rendering time. We starteded looking into shatter effects to give the helicopter explosion some more deapth and to make the scenes more interesting to the viewer.
We had to make a new basic run cycle for the radar sequence, as well as a basic animation of the car getting blown up. Combining maya fluids with SW particles gave the explosion a bit more deapth and force.
We decided to go with a cloth shatter effect on the helicopter with SW particles bound to the shatter via goals and then later adding on particles emitted as children of the main particle system. Hopefully this will give a glow effect on the metall debree as if it is melting in the air.
Video Edited scenes of this week

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