Sunday, February 21, 2010
Schedule Update & Screen Space Meshes
in OpenCL Particle SystemThe schedule has been slightly changed since last week; the order which things will be completed has been updated, but the final goal remains the same. The reason for this is that it has been now determined how the particles are going to be visualized in the demo application - by using Screen Space Meshes - which is logical to complete early for the promotion of the framework and the corresponding work. See the project plan for more information.
According to the original plan, the past week’s progress would involve the following part: basic GUI implementation, spatial hashing and code cleaning (and make attributes changeable during run-time). Instead, due to the schedule change, I’ve completed the code cleaning and began with implementing the Screen Space Meshes method. At first I went for a CPU implementation, but then threw it away for a GPU-based.
For the upcoming week I’ve planned to work fulltime with the Screen Space Meshes, as it also consists of researching (i.e. paper reading) and might cause several implementation-related issues. If things turn out as expected, it should be completed by the end of next week.
Since the recent progress has been technical improvements and “behind the scene” progress, and no changes in visualization, no new pictures has been added to the blog for this week.

















