Friday, March 05, 2010

Rigging and Texturing

in Beyond the Frame

I don’t have much visual stimulus to provide to account for our progress this week but everything is more or less proceeding as planned. I have rigged and skinned all the characters and complimented with some minor modeling details that were missing, such as the saddle and napoleons sash. Johanna has initiated the texturing process and has made significant progress mostly with the horse and the scenery. A sneak preview of the textures would have been nice to addition to this post, but sadly I do not have access to them at the moment, so I guess we’ll rectify that visual output deficiency later when proper access has been attained.

Posted by Jonas Engman on 03/05 at 06:04 PM
Beyond the Frame • Add comments (0)
Page 1 of 1 pages

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

Search


Monthly Archives

  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • Complete Archives
  • Category Archives

Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!