Saturday, March 13, 2010
lighting
in Game Demo Environment DesignI have started lighting. I am using 8 lightmaps for the scene, 4 for the outside part, 2 for the inside, and 2 for the cave.
lightmap distribution

lighting progress

I have also made a new collision mesh. Fredrik was unhappy with the one I’d done earlier. Apperently there had to be a hole in the groundmesh where trees and stuff where placed or the characters would walk through them. I also started creating the “flags”, using Magnus designs.
flag progress
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