Friday, February 19, 2010

Improved Hair Alpha test

in Character Creation for Game / Cinematic

Here have I done some simple hair alpha texture but with more planes on top each other and a pretty complex mesh head. It is working pretty like i thought it would do. Except for alpha seems little thinner then in maya render but that is easy to correct. I think solution for that is to make less transperent in the middlepart of hair alpha texture.

Pictures

Video

Hair alpha test from Mattias Eriksson on Vimeo.

Posted by Mattias Eriksson on 02/19 at 10:36 PM
Character Creation for Game / Cinematic • Add comments (1)
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