Thursday, March 25, 2010

Goal driven behavior

in Game Demo AI Programming

The work on the goal driven behavior for my bots has been an undergoing work during a long time of the project, mostly when I was tired of debugging. Last week of the project have only been dedicated to the behavior thou and even thou a lot of them were written there were non of them that didn’t need some kind of rewriting. At the moment there are only three “main” goals: Attack enemy, Grab flag, Score flag. There is a lot of different sub-goals thou to make the character path find, run, attack and die. Implemented a special goal Think which is the goal that decides what my agents should do. Every “main” goal got it’s own desire calculator which uses things lake range, agent health and flag position to calculate a number between zero and one and then sets the highest goal as the agents current goal. Balancing the desires was very hard and does need a lot more testing and balancing to get the desired behavior from the agents.

Posted by Fredrik Rutström on 03/25 at 01:23 PM
Game Demo • AI Programming • Add comments (0)
Page 1 of 1 pages

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

Search


Monthly Archives

  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • Complete Archives
  • Category Archives

Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!