Game Demo
Character Modeling
Week two; low-poly modelling
This week I’ve done a simple model that I’ve given to Magnus for rigging, and have also begun modelling a more throughout model where I mind the edge flow and curves of the body more, I anticipate it to be done by next week so that Magnus can start the skinning process. Everything’s on schedule right now, and I’ve even had time to make a quick test to see what a simple cube with a normal map would look like in nebula; it looked as expected and worked fine which is nice to know.
Posted by .(JavaScript must be enabled to view this email address) on 01/29 at 04:48 PM
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