Modeling for game engine

week summary

This week I started on my high polygon model. It’s going quite well, since I have not done so much hard surface modeling lately mostly organic, it takes some time. I have spent mush time studying the overall shapes trying to keep it as realistic as possible. One thing I figured out during that process was that my references was insufficient, so some time went on to search for good pictures with nice details. I found a lot of pictures but it is really hard to find pictures with enough resolution, specially since the model is from ww2 and there’s not many tiger tanks left.

Posted by .(JavaScript must be enabled to view this email address) on 02/06 at 12:32 AM

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Smileys

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Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
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    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

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