Modeling for game engine
week summary
This week I started on my high polygon model. It’s going quite well, since I have not done so much hard surface modeling lately mostly organic, it takes some time. I have spent mush time studying the overall shapes trying to keep it as realistic as possible. One thing I figured out during that process was that my references was insufficient, so some time went on to search for good pictures with nice details. I found a lot of pictures but it is really hard to find pictures with enough resolution, specially since the model is from ww2 and there’s not many tiger tanks left.
Posted by .(JavaScript must be enabled to view this email address) on 02/06 at 12:32 AM
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