Game Demo
Environment Design
week 4: progress
This week I have been modeling some more. I have been experimenting some with Nebulas particlesystem. I have also done some more tests with dynamic shadows and lightmaps. I decided after the first week that I will only use lightmaps for the level, but we will probably use dynamic shadows for the character. I had some problems with my alphaplanes not casting correct shadows. I got shadows for the whole planes instead of the alpha texture. Luckily google solved this for me =), by using surface shaders and the blendcolors node i now get nice shadows in Maya which I can create my lightmaps with.
particletest in Nebula

lighttests in Nebula
Posted by .(JavaScript must be enabled to view this email address) on 02/13 at 01:15 PM
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