Game Demo
Character Modeling
Update
I’ve been working on the high-poly model for a couple of days now but I thought I’d take a short break to post my progress on the low-poly model, so here it is: 5890 triangles (including the sword), I tried to work with quads as much as possible, especially around the areas that would deform a lot, such as the shoulders. It’s not rigged yet so I don’t know how well it’ll work for animation, but since the edge flow is similar to my earlier model(that worked fine) I believe this one won’t cause too much trouble for Magnus either.
Posted by .(JavaScript must be enabled to view this email address) on 02/11 at 10:37 AM
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