Game Character Creation
UDK test import, animation
My character imported in UDK. The problems i encountered was that the names of the joints in the outliner, if the names was to long for the joints, the x-actor exporter wouldn’t export the skeleton and mesh…
After the removal of names on the joints it went almost flawless…
The link to the video clip
GCC Jane from Rickard Koskinen on Vimeo.
Posted by .(JavaScript must be enabled to view this email address) on 02/17 at 06:32 PM
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