Game Demo
Character Modeling
time for texture
I’m done with my high-poly model, made two normal maps from it and applied to the low-poly model (image above). I decided to use two 2048x, it’s the highest resolution Nebula supports, right now one of the diffuse maps is purple and the other is green, next week I’ll start texturing for real, and I’m looking forward to it
(the model looks shiny all over right now but I’ll add a specular map to fix that later on)
Posted by .(JavaScript must be enabled to view this email address) on 02/18 at 03:00 PM
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