Creature Modeling for Film Production

This week

Yesterday I posted the pictures of the base mesh I worked on this week. This day I just adjusted some things I’ve missed and build a very simple rig. (I post the pictures of the rig when I’ve improved it abit.)
I thought of that maybe, if I animate this thing the skin has to jiggle (and those things)  so today I just read some things about muscle building in Maya.
I feel that I really should focus on the sculpturing, the animation can’t take over, but hopefully I can find an easy way to make the animation look good without it’s taking too much time.
Well that’s all from now on…

Posted by .(JavaScript must be enabled to view this email address) on 02/05 at 04:44 PM

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Smileys

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