OpenCL Particle System
Slow progress
It turned out to be more difficult than expected to implement the screen space meshes algorithm. To be honest, I’ve not done much progress. The depth map is soon done though, and I’ve began look into silhouette detections, but there’s a lot of work left before it’s completed. For the upcoming week I will continue working on this, and hopefully get it done before I get too far behind in the schedule..
Posted by .(JavaScript must be enabled to view this email address) on 02/28 at 04:45 PM
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