Shortfilm, helicopter explosion VFX

Shortfilm, HVFX - texturing and explosion testing

This week we have been concentrating on texturing and finding ways to make the explosion more realistic and dynamic. By merging layers (such as fluids and HW, SW particles in maya) with 2d particles in fusion, we have now come a bit closer to the final result.


Posted by .(JavaScript must be enabled to view this email address) on 02/05 at 03:40 PM

Name:

Email:

Location:

URL:

Write Comment

Smileys

Next entry: This week

Previous entry: rigging and animation

<< Back to main

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

Search


Monthly Archives

  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • Complete Archives
  • Category Archives

Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!