Shortfilm, helicopter explosion VFX
Short film, HVFX - filming and texturing complete
We spent the most part of the week filming at location and viewing the material. We tried to get all the shots done in one day, which was extremely optimistic. The storyboard helped us to be as effective as possible during filming and by the end of the day we had all the material we needed. We now had to focus on deciding which scenes to save and which to cut. There are 2 scenes in the short film that are absolutly essential, so we made it our next goal to get those scenes tracked and tested. A process we can begin with next week.
In order to test the scenes properly we need to have all the texturing done before combining the material. Therefor we spent the last two days UV-mapping and texturing.
We also experimented a bit more with the explosion, combining different particles (hw, sw, fluids, and fusion 2d particles) to get a better idea of the work that is ahead of us.


- I'm most interested in following the progress of your project.
To introduce myself, I'm currently the Digital Development Manager at Cinesite. I've just joined Cinesite; previously I was co-head of 3d at Dneg.
A big part of my job is looking for talented TD's, especially in the FX area.
I've been in 3D for 16 years, so hopefully I'll be able to give you some handy tips along the way.
Good luck!
Dayne
Posted by Dayne Cowan on 02/01 at 12:36 PM
- Hi Dayne:) Sorry for the slow respond. We are very happy to hear that you are interested in following our progress in the project. We will be adding some more detailed scenes and project clips later on, wich we hope you will find interesting. Advice and comments are most welcomed.
Posted by .(JavaScript must be enabled to view this email address) on 02/06 at 01:21 PM
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