Animation friendly character rig with lip-sync
Rig Update
New mesh for the head and new joint rig. I had problems with the old one and i wanted to change it a bit.
The rig is now split up into several parts and will put together via new blend-shapes at the end of the production.

- One joint rig for the head (traditional head skeleton)
- One joint rig for rolling lips.
- 40 Blend-shapes for mouth, brows and eyes, split up into left and right side. I used a rough projection a photo on the mesh to make sure that the blend-shapes don“t mess up
the surface of the mesh to much.
- Automated blend-shapes for the the eyes for when the eyes are looking up, down, in and out.
- Blend-shape driven Bump-maps for wrinkles

- Clusters and wire deformers for added animation control, controlled by nurbs-spheres

- Sticky lips will be added last as they tend to mess up the deformation order.

So far i have got everything to work and i should have a rough rig done for testing sometime next week.
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