3D Portal Rendering

Progress Report with Picture!

I’ve finnaly made everything work more or less in the portalrendering system. It now works like this: I start in the sector where my camera is, then i do a cull-check to remove objects in the sector which i can’t se. Then i cull-check the portals connected to the sector, and then recursivly render each sector and cull the objects in them with planes I’ve created with my camera pos and the vertex positions of the current portal. In the above picture you can see to the left is normal nebula rendering, whilst on the right picture, i have created a sector around each humanmesh, and i have connected a simple portal between the first and the second one, and it renders both! It’s not perfect yet, the things I’ve found so far that is wrong is that if the bounding box of the object i am culling is so big that none of the corners of the bounding box is visible through the portal, it wont render. and something is wrong with the lighting of the objects.(left picture they have blue light aswell as white).

Posted by .(JavaScript must be enabled to view this email address) on 03/02 at 04:36 PM

Name:

Email:

Location:

URL:

Write Comment

Smileys

Next entry: Progress week 6

Previous entry: Additional work and reprioritizing

<< Back to main

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

Search


Monthly Archives

  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • Complete Archives
  • Category Archives

Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!