3D Environment Design

Progress report 5

This past week have been pretty much the same as the last one, I’ve basically just been texturing the scene. I worked my way around the house by using the previz camera angles to determine what textures I would need to focus more on that others.
But atlast, the texturing is complete. There are some minor things that I will need to work abit more on, but still. The next step will be bumps and occlusions, and then I will start with the lighting.
Hopefully that will go smooth, since the scene consist mostly of spotlights to begin with, and alot of dark areas and natural shadows. Thankfully it takes place during the night hours so I won’t have to imitate a fully realistic skylighting.

Here are som pictures of the progress. Unfortunately I got “A error has occured. Rendering aborted.” while rendering the outside of the house (I think somethings wrong with the roof texture), and I have no idea how to fix that so these 2 will have to do.
First floor textures
Basement textures

Posted by .(JavaScript must be enabled to view this email address) on 02/28 at 05:16 PM
  1. Looking good Richard! With a nice, really dark and moody lighting setup it's gonna look great. You should add baseboards in all rooms, to get rid of the clean edges between the floors and the walls. Keep up the good work! And don't forget, "keep on pushing those polygons"... lol :D
    Posted by Christoffer Lindvall  on  02/28  at  04:48 PM
  2. Thanks! Yeah I did in fact add the boards along the walls, although just in the place where the camera will film them, just to save some tri's and all thaaaaat... :) Look to the right in the diningroom, just behind the computer, and you'll see the boards :)
    Posted by riclun  on  03/01  at  12:12 PM
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