Peasant Village, Visual effects in live action

Peasant Village - Snow shader

Today I have been working on a snow shader. This shader will be used in several clips like where we are going to change the environment.
I have a polygon plane which is displaced with a texture. The shader itself is made with a blinn shader. Color is mapped with a ramp which is driven by the facing ratio. This there is some slight variations in the shading depending on the viewing angle. To get the micro specular highlights which you can see in real snow I have connected a granite texture to the incandescence. That one is also driven by the facing ratio. To the bump I have connected a 3d fractal to give some more detail. Then there is just a little bit of dark blue in the ambient.

This is a render straight from Maya with the default lighting.

Posted by .(JavaScript must be enabled to view this email address) on 01/29 at 04:43 PM
  1. Nice work! I should introduce myself.. I'm the Digital Development Manager at Cinesite in London. I recently moved here from Dneg where I was co-Head of 3D. A part of my role at Cinesite is looking for new talent, so I'm most keen to follow your project. I've been doing 3D for 16 years now, so hopefully I can offer you some insights along the way. ;) Dayne
    Posted by Dayne Cowan  on  02/01  at  12:29 PM
  2. I also wanted to ask.. do you have access to Renderman, or are you relying on Maya for most of your rendering?
    Posted by Dayne Cowan  on  02/01  at  12:37 PM
  3. Thanks! We are glad that you found our project and we are looking forward to get some feedback from you :) Unfortunately we don't have access to Renderman, we are relying on Maya and Mental Ray for rendering. It would have been nice to have the displacement capabilities of Renderman.
    Posted by .(JavaScript must be enabled to view this email address)  on  02/01  at  02:41 PM
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