Peasant Village, Visual effects in live action

Peasant Village - Shot 1 Compositing

Phew….it’s been a lot of work these couple of weeks with many late nights. Now I’m finally get to do what I really enjoy doing, which is compositing. Yay! I have been bad at putting progress report on the blog these weeks and I will have some more in depth pictures and explanation in a couple of days, but I’ll try to do a sum up here.

Well since my last entry I have been working full time with the mountain shot. I’ve modeled some simple objects that I placed in the village where I thought it needed some more detail. There have also been some tweaking on the houses to make them look more unique. I could have gone on forever tweaking and adding detail to the village but I have other shots to do. So when I felt pretty happy with how the village and the mountain looked I went on building the surrounding mountains. For those mountains I had to tweak the rock shader and the snow shader because I couldn’t displace them as much as the one with the village. Mental ray wasn’t my friend at this time because I really wanted to displace the mountains with finer detail but then I ran into memory issues.
When I was finished with the background mountains I did some quick test comps to see if they would fit together. Thats when I realized that my camera projection I did earlier didn’t fit in. So I redid that part of the mountain in 3d. Then I got more memory problems and had to do more tweaking on the displacement.
Luckily we have put up our own little render farm so I could afford some back and forth.

These last days I have been working on different types of snow. They are all done with Maya particles or nParticles and they are rendered with the hardware render buffer. I have done falling snow and some layers of snow blowing from the ground and the rooftops. I haven’t worked with particles that much but Christoffer was there when I needed some questions answered.  Thanks Christoffer!

Now to the compositing. Firstly I have to say I really enjoy working in Nuke. I have worked mostly with Fusion before and this is my first big project with Nuke, but I must say that it was quite easy to pick up. I like they way it handles the exr format. I also like the 3d capabilities of Nuke because I do want to work with both 2d and 3d and with Nuke you get them both =)
In nuke I quickly put up a script with all the layers that was done at the moment. You can watch the result of that in the video below.

I have continued to build upon that script with more layers and right now the scene looks like these stills. I took the camera animation and some basic geometry from the village to nuke and with that I could easily place the character in the right place. The character is live action footage which I have luma keyed and then placed on a card in 3d. The sky is a panorama sky mapped on to a sphere in nuke.

These are not finals and I would be glad to get some critique. I have been working a lot with this shot and sometimes you get blind and can’t tell if it looks good or bad, so feedback is really appreciated.

Posted by .(JavaScript must be enabled to view this email address) on 03/06 at 03:03 AM
  1. Camera movement doesn't feel that smooth. You can feel it's a cg camera. Other than that It looks good. Stills look better than the video.
    Posted by Olle Rydberg  on  03/07  at  01:44 PM
  2. Thanks for your comment! Yeah the camera movement might have needed some more work, but I don't have time to re-render all the layers now so I'll have to live with it.
    Posted by .(JavaScript must be enabled to view this email address)  on  03/07  at  05:16 PM
  3. sorry, but i think it need to be more real (the mountain still) but the houses still is good :)
    Posted by .(JavaScript must be enabled to view this email address)  on  10/07  at  11:33 AM
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