Peasant Village, Visual effects in live action
Peasant Village - Object tracking test
This is our first object tracking test with Syntheyes. The solve was imported to Maya where a simple basemesh was aligned and modified to roughly fit Martins face. An animated texture was projected onto the mesh and rendered out for compositing.
We now know we don’t need as many markers in the face, and that they can be a lot smaller. Less motion blur would also be preferable. It seems to be very important that the mesh correct. Otherwise you get errors like in the area between the nose and the eye where the “texture” slides above Martins face. Placing the markers where the skin doesn’t move is also a good idea, markers that move around will most likely upset the solve.
Object Tracking, first test from Peasant Village on Vimeo.
With all this in mind, this is what we came up with when shooting the actual scene. We’ll probably get a few extra markers for free, like my teeth and the corner of the eyes and maybe even in The Beard! (gosh it has to come off soon)

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