Peasant Village, Visual effects in live action

Peasant Village - Monster shot match move

Now I’m finished with the match move of our big shot. This is a shot were there is going to be a lot of cg. There will be bugs, a monster, demolition of a house, body double and some set extensions.
The sudden cut in the shot is were the the character gets hit and thats were we will be using the body double. So this is actually two shots that I merge into one continuous sequence. We decided the timing of the hit and for how long the character was going to be in air before I did the merging. The camera had moved a little bit between the two shots, but I just animated the position of the second shot to match the first.

This is the raw footage.

Camera tracked footage.


I did the final match move in Boujou (I tried to do it in some other programs too but I got the best track from Boujou) and then I exported it to Maya. This was a nodal pan so we didn’t get a 3d point cloud, but we took some measurement from the location that we used to set the scale in maya. The blue lines in the last image is lines which goes from the camera through points in the point cloud. From those lines, measurements from set and a screenshot from Eniro(swedish Google maps =) ) I could build a simple mesh for the set. Later when we know exactly where the cg will be we probably have to make a more exact mesh.
Last thing I did was four camera projections to make it a little bit fun to look at. I’ll probably need some more accurate projections to remove the character when he gets hit, but that I will do in Nuke.


Posted by .(JavaScript must be enabled to view this email address) on 02/16 at 06:50 PM
  1. Damn good job Martin! Can't wait to get started on this shot! Just got to finish the other two first, haha... If Maya will let me... It probably froze 50 times today, I'm not kidding. Something is terribly wrong in my scene, heh. I'll fix it tomorrow. :)
    Posted by Christoffer Lindvall  on  02/16  at  09:31 PM
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