Peasant Village, Visual effects in live action
Peasant Village - Meatsnake WIP 2
I’ve been working on a shader for the snake. Right now I’m using the fast_simple_SSS shader, and I think it works pretty well. I probably need to paint some maps for the SSS though, it’s totally overkill in the “tail” area right now. Displacement works really well, so well that I don’t think I need the normal map at all. The render below is just the basemesh with displacement. I also used what I recently learned about linear workflow, so the render has the correct gamma adjustment.
Time to get started on the rig! I think it’ll be a lot of fun, my plan is to make the rig very dynamic using the Maya Hair solver. Stay tuned!
Click the image for highres version.

Christoffer
- Looks great
Are you adjusting the gamma in post or are you "burning" in the correct gamma at rendertime?
Posted by Olle Rydberg on 01/30 at 08:37 PM
- We will be rendering linear 16-bit float images and do the gamma correction in post. But when doing preview renders we are "burning" in the gamma correction.
Posted by .(JavaScript must be enabled to view this email address) on 01/31 at 04:28 AM
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