Peasant Village, Visual effects in live action
Peasant Village - Meatsnake WIP
I’ve been working on the “Meatsnake” (pardon the name) for scene 6. A pretty simple basemesh was exported from Maya to Mudbox. Sculpting was fairly simple as I didn’t have worry too much about topology or matching any reference pictures I had. I had the design thought out in my head at an early stage and that’s what I followed.
After roughly sculpting the shape and large details of the snake I started projecting textures on to it. I mostly used highres pictures of raw meat (thanks Joaquin for having those photos on your computer… weirdo
) and picked details from maybe 10 different photos. After texturing the entire snake I subdivided it further and displaced the mesh again using the texture as displacement. The sculpting continued, now using the texture as reference for where to add details.
I am done sculpting, so the next step is to take the model back to Maya along with displacement and normal maps and start working on a shader.
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