Peasant Village, Visual effects in live action

Peasant Village - Meat Snake Rig

I actually finished the rig last week, but had some problems with Vimeo not accepting my videos. Anyways, here is a short video demonstration of it.

In the final scene, the Meat Snake will be lying in the snow, moving just a little as if it is about to die. Then our hero (the Doctor!) will poke it a couple of times and then pick it up to examine it further. Two shots, one for the introduction and poking of the snake (I’ll poke a white water balloon in the snow) and one shot where I lift it and toss it around a bit.

In the second shot we’ll use some home made contraption that will make the object tracking easier. We didn’t think too much about this the last time and ended up with some crappy thing we constructed out in the snow…

It was pretty much just a toilet roll with some screws, dots and lines. Though it probably would have worked OK we forgot that it also needed to match the weight of the snake…

Here’s the video. You might want to view it in HD to see the comments. Parts of it are a bit laggy, but it’s actually Maya lagging when I’m running Stretchmesh, a Wrap deformer and two Hair solvers simultaneously.

Peasant Village - Meat Snake (the rig) from Peasant Village on Vimeo.

Posted by Christoffer Lindvall on 02/02 at 08:39 PM
  1. That's awesome work! Looks amazing. Sooo looking forward to the final result!
    Posted by .(JavaScript must be enabled to view this email address)  on  02/02  at  09:14 PM
  2. Thanks for the encouraging words Richard! If you have any ideas, let me know! I'm really excited about your house project as well. You should start texturing it soon!
    Posted by Christoffer Lindvall  on  02/02  at  10:25 PM
  3. Page 1 of 1 pages

Name:

Email:

Location:

URL:

Write Comment

Smileys

Next entry: Skinning the head

Previous entry: Game Character Creation

<< Back to main

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

Search


Monthly Archives

  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • Complete Archives
  • Category Archives

Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!