Peasant Village, Visual effects in live action
Peasant Village - Face tracking
To begin with, pardon my poor acting skills. But hey, luckily I’m not studying to become an actor… The footage for the face tracking shot is now final. The face was tracked with Syntheyes, and the solve was exported to Maya. I built a point cloud from three reference pictures, to use as guides when modelling the actual mesh. I did this because it is very important that the face mesh is very accurate.
There are some small errors, and I’m pretty sure it’s deformation of my face that causes some points to slide on the surface. The point cloud was created from my face in a relaxed pose, and one could say that my face in this shot is anything but relaxed. I will fix this by creating a simple rig for the face to control the eyes, eyebrows and the mouth/jaw area and then animate this rig to match the face deformation. Later on I will manually track the eyeballs to follow the movement of my eyes. Also I am not sure the 3D camera has exact focal length of the physical camera we used in the shot. We did take focal length notes when shooting, but we are not 100% sure we got the correct back plate/film back information. This will be investigated further.
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