Peasant Village, Visual effects in live action

Peasant Village - Exploding wall

A quick test, seeing if I could make a wall explode. In the final scene, a monster (kind of, it’ll be an abstract monster) will break the wall from the inside of a house. The breaking of that wall will not be as brutal as this, more like something’s pushing itself out… This is just a Maya playblast, NOT a render. I added some motion blur in post. The breaking of the wall was made with Pixelux DMM plugin. I also added splinters/smoke/debris using 4 different particle systems.

I’ve also created a whole new crowd simulator, which is now pretty cool. I’m not using a surface as a particle goal anymore, neither am I using expressions to move the particles across the surface. This enables me to use the power of self colliding nParticles, fields and goals to direct the particles - which is awesome! The nodes closestPointOnSurface and pointOnSurfaceInfo are my two new friends (which is pretty sad, I know…) More about this next time!

Posted by Christoffer Lindvall on 02/04 at 11:43 PM

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