Game Demo
AI Programming
Pathfinding
Fixed my A* so it will now give me a short path. Seems to be some minor bugs in it, sometimes the path I get is kind of strange and not really the shortest but it will have to work for now.
Now I just need to smooth the path a little ![]()
Not really pleased with the way my A* is implemented right now but fixing that will have to wait. Next thing to do is to test the goals I have implemented so far and then implement a few more goals. If that doesn’t take to long I will come back to the A* and fix it.
Posted by .(JavaScript must be enabled to view this email address) on 03/09 at 04:17 PM
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