Game Demo
AI Programming
Nav-mesh and Pathfinding
Finished the Nav-mesh creation so now I should be able to create my Nav-mesh from the environment mesh. Tryed to use nebulas dynamic mesh class to draw all the triangles in my nav-mesh but can’t get it to render anythingso I don’t really know if it’s working. Decided to just hold my thumbs that it works and keep working so I implemented the A* algorithm so it should be able to find a path now. Haven’t done any testing of it so don’t really know if it’s working, yet again holding my thumbs that it works. Next step have to be testing of both the A* and the nav-mesh.
Posted by .(JavaScript must be enabled to view this email address) on 02/09 at 07:27 PM
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