Game Demo
AI Programming
More research and problems
Finally got my AI book: AI Game Programming Wisdom 4 by Rabin, Steve, so this week I spend a lot of time reading, got a lot of really good information about nav-meshes so I could finally start implementing it. Only had the time to create a few classes and plan what they are going to do but I think I got a plan for it now.
Nebula 2.5 hates me =( They have changet alot from nebula2 and that have created some problems that have slowed me down somebut I did some progress, changed the camera controls from maya style to “free flight” style which is what we plan to use in the final presentation. Did some more performance testing and the conclusion is that my gpu is really bad (getting a new one soon thou =D ). The plan now is to have about 200’000 triangles in the scene 100’000 on the environment and about 10’000 on the character, with two teams of five it sums up to 100ยด000 on the characters.
Worked yesterday on getting access to the triangles in the environment mesh but they have made some changes to that from nebula2 so it didn’t go as well as I had hoped, this is now top prio and I will try to get some work done over the weekend with this.
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