Beyond the Frame
Modeling progress
I’m trying my skills in Mudbox this week and has started with the high-polymesh of Napoleons horse. It’s my first time trying this program. Luckily, Mudbox is very similiar to maya, very easy to handle and has showed to be much fun!
Next up is to testbake out a displacement map and see how things work out. Hopefully it won’t be any problems.
Posted by .(JavaScript must be enabled to view this email address) on 02/22 at 05:09 PM
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