Character Creation for Game / Cinematic

Improved Hair Alpha test

Here have I done some simple hair alpha texture but with more planes on top each other and a pretty complex mesh head. It is working pretty like i thought it would do. Except for alpha seems little thinner then in maya render but that is easy to correct. I think solution for that is to make less transperent in the middlepart of hair alpha texture.

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Video

Hair alpha test from Mattias Eriksson on Vimeo.

Posted by .(JavaScript must be enabled to view this email address) on 02/19 at 10:36 PM
  1. Try to make more solid hair! Hair made by just alpha planes always look bad on female characters. Look at japanese characters, they are masters of hair. Bayonetta is a good example of very well done hair: http://www.the-enthusiasts.com/wp-content/uploads/2009/11/bayonetta1111-2.jpg This might be a bit too solid, but you get the point (and i looks damn good in game) http://ps2media.gamespy.com/ps2/image/article/706/706028/heavenly-sword_1147157087.jpg http://www.ztgamedomain.com/images/screenshots/ps3/heavenly/69.jpg Ganbatte! がんばって!
    Posted by Thomas Lilja  on  02/22  at  04:33 PM
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