Character Creation for Game / Cinematic
Improved Hair Alpha test
Here have I done some simple hair alpha texture but with more planes on top each other and a pretty complex mesh head. It is working pretty like i thought it would do. Except for alpha seems little thinner then in maya render but that is easy to correct. I think solution for that is to make less transperent in the middlepart of hair alpha texture.
Video
Hair alpha test from Mattias Eriksson on Vimeo.
Posted by .(JavaScript must be enabled to view this email address) on 02/19 at 10:36 PM
- Try to make more solid hair! Hair made by just alpha planes always look bad on female characters. Look at japanese characters, they are masters of hair. Bayonetta is a good example of very well done hair: http://www.the-enthusiasts.com/wp-content/uploads/2009/11/bayonetta1111-2.jpg
This might be a bit too solid, but you get the point (and i looks damn good in game) http://ps2media.gamespy.com/ps2/image/article/706/706028/heavenly-sword_1147157087.jpg
http://www.ztgamedomain.com/images/screenshots/ps3/heavenly/69.jpg
Ganbatte!
がんばって!
Posted by Thomas Lilja on 02/22 at 04:33 PM
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