Framework for Game Engine Tools

First Week

Today’s the day for the first milestone and I’m done with the first version of my project plan and research.

My overall plan for the second milestone is that I’ll embed Nebula 3 viewer into a C# application and handle the communication between them using XML via tcp/ip. For the third and final milestone I’ll implement the actual level editor framework, I’m going to ask Floh for specifications but if I don’t happen to get them for whatever reason I’ll list my own - in either case I’ll have the framework features defined and prioritized by the end of next week. I can probably get some inspiration from the world editors Hammer by Valve and Spark Editor by Unknown Worlds Entertainment, which released Natural Selection and is currently working on its sequel.

The next immediate step will be to prototype a embeddable N3 app, and then setting up the connection between the Nebula process and a C# based system.

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