Animation friendly character rig with lip-sync
Finished rig
I finally finished the rig. The rig now controls the different blend-shapes, the bump-maps that are used for wrinkles, the rotation and scaling of the joints, and the different clusters.
ing.
I use in total 46 diffrent blendshapes, 13 bumpmaps and 16 clusters.
The setup i have chosen enables me to change and add to the rig without any major problems.
The rig can be split in several parts. The main joint rig controls the rotaion of the head and the jaw, the blendshape have all the blendshapes conneced to it, One rig was needed for the rolling lips, The clusters needed a more complex rig since clusters have a tendency to cause problems. By using separate systems i can add them together via blendshapes withoout problems.


Next entry: Texturing
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