Character Creation for Game / Cinematic

Early hair alpha test

I have now tested alpha textures in Unreal engine to achive hair effect.
It’s working very fine, and material editor is very similar to Maya’s Hypershade editor.

I know now it would’nt be any problems for hair planes on my character.

Posted by .(JavaScript must be enabled to view this email address) on 02/16 at 04:28 PM
  1. Alpha sorting problems usually occurs when there are transparent polygons on a non-transparent mesh.. Try with a more complex mesh, with occluding parts.
    Posted by .(JavaScript must be enabled to view this email address)  on  02/18  at  12:39 PM
  2. Ok, I will do a more advanced test. I can put in my sniper girls head with hair planes. I think I will also put up for example 3 lights sources around her for better shadow falloff. And thanks for the input! ^^
    Posted by .(JavaScript must be enabled to view this email address)  on  02/18  at  07:34 PM
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