Character Creation for Game / Cinematic
Early hair alpha test
I have now tested alpha textures in Unreal engine to achive hair effect.
It’s working very fine, and material editor is very similar to Maya’s Hypershade editor.
I know now it would’nt be any problems for hair planes on my character.
Posted by .(JavaScript must be enabled to view this email address) on 02/16 at 04:28 PM
- Alpha sorting problems usually occurs when there are transparent polygons on a non-transparent mesh.. Try with a more complex mesh, with occluding parts.
Posted by .(JavaScript must be enabled to view this email address) on 02/18 at 12:39 PM
- Ok, I will do a more advanced test.
I can put in my sniper girls head with hair planes.
I think I will also put up for example 3 lights sources around her for better shadow falloff.
And thanks for the input! ^^
Posted by .(JavaScript must be enabled to view this email address) on 02/18 at 07:34 PM
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