Character Creation for Game / Cinematic

Character Creation for G/C - Progress Week 4

Modeling
This week did I work mostly with the steam robot (character 2). I have finished the high polygon part now. I may do some very small tweaking to optimize the polygon count, it’s about 64 k triangles for the moment.

Sniper girl (character 1) has some minor problems with topology at hers jacket. Will look in to that problem this weekend and put up some thought about how to fix it. Then I will continuing to sculpt the high polygon part for her too.

Some Ambient Occlusion of Steam Robot.






Some wires of Steam Robot.

Posted by .(JavaScript must be enabled to view this email address) on 02/12 at 08:52 PM
  1. Clean model! What's the rectangular shape on his torso? Also, the legs basically decide if he's going to be a fast character or a slow moving bulk. Now it's a bit in between and a bit hard to read from a game play point of view. He has a bulky pose, but quite fast legs. All those small hoses under his back pack will be a nightmare to uv map and optimize :D A tip is to make them fewer and thicker.
    Posted by Thomas Lilja  on  02/22  at  03:36 PM
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