Character Creation for Game / Cinematic

Character Creation for G/C - Progress Week 3

Modeling
This week have I most modeling robot and fine tweaking medium polygon base of sniper girl.

The robot took little bit longer than what I have estimated, reason for that was some design issue, I had not enough concept art for my robot. Some part didn’t look good in 3d as it did in 2d paper. I tried to keep the topology flow in the mind when I did the high polygon model, later when I do a low poly model of the character I will not have to destroy the mesh completely.  This will probably save a lot of time for me.

On the sniper girl did I some tweaking on topology for shoes, bag, belt, kneepads and so on. Will try to figure out how fix the jacket topology. It doesn’t satisfy me for the moment.

What to do next week:
• Start to sculpt in the details for the sniper girl.
• Do the rest of modeling part for the sniper girl (gun, knife, rifle and ammo)
• Tweaking and rest job of the robot (backpack, water tank, machine gun and the head) will be done.


Posted by .(JavaScript must be enabled to view this email address) on 02/05 at 09:25 PM
  1. The Girl- The hands are way too small! Also try to scale up the head a bit. The shoulder topology would need some more work and a couple of more loops. The shoulders are actually a ball joint and would need geometry that works like one also. You see on the skinning test you made that the shoulders deform a bit weird. But it easy to fix! The Robot- See the last post.
    Posted by Thomas Lilja  on  02/22  at  04:01 PM
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