Theese are some of the animations I have done, some will still require some tweaking or speeding up.
Not to many animations are left now, athough there is still tweaking left to be done.
- Hi dude.
Nice to see some of you animations coming along.
If you want some tip her's a few.
Timing and spaceing is two of the most important principals. Take you characters jump for an example.
When se's taking of from grund she's axelerating. And when she travels to the highest point in the air she eill loos sped untill she begins her way down again. And when she does she will axelerate again untill she reach ground.
For this the boncing ball exercise will be great. you could even animaate a ball besides you charahter and use it as a reference for you characters hip.
Animate a ball to see how it feels, weight, speed, timing and spaceing. Then youse it as a reference for the hip or head.
For falls, jumps, walks and runs. Many great areas to use this method.
Kepp up the good work.
Posted by Fredrik Lindbom on 03/11 at 03:37 PM
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