Game Demo
Animation
animation progress
This week my animation work has had to take a backseat to make way for work on nebula. The animations still doesn’t work in nebula but is close to, however I fear I might have to redo the animations I have completed (run and idle) due to skeleton issues. Luckily, in my schedule I had one week left empty in case of just such an ocasion. After discussing it with Fredrik we decided to change the lineup of animations to do, the animations will consist of run, jump down, attack, dodge, death, damaged. This list is significantly shorter than my initial list wich means my schedule opens up a bit. This time will either be spent on making multiple attack animations or more work on nebula
Next entry: 50's diner - progress
Previous entry: Shortfilm, HVFX - previz pics

















