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    <title type="text">Specialisation projects 2010</title>
    <subtitle type="text">Specialisation projects 2010:</subtitle>
    <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010" />
    <link rel="self" type="application/atom+xml" href="http://gscept.com/index.php/sp2010/atom/" />
    <updated>2010-04-04T18:03:40Z</updated>
    <rights>Copyright (c) 2010, John Ahlborg</rights>
    <generator uri="http://expressionengine.com/" version="1.6.8">ExpressionEngine</generator>
    <id>tag:gscept.com,2010:04:04</id>


    <entry>
      <title>Final Lipsync</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/final_lipsync/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.245</id>
      <published>2010-04-04T18:15:39Z</published>
      <updated>2010-04-04T18:03:40Z</updated>
      <author>
            <name>John Ahlborg</name>
            <email>john_ahlborg@yahoo.se</email>
                  </author>

      <category term="Animation friendly character rig with lip&#45;sync"
        scheme="http://gscept.com/index.php/sp2010/C29/"
        label="Animation friendly character rig with lip&#45;sync" />
      <content type="html"><![CDATA[
        <p>The final result with a breakdown of the rig.
</p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10672950&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10672950&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/10672950">Final Lipsync with breakdown</a> from <a href="http://vimeo.com/user3360102">John Ahlborg</a> on <a href="http://vimeo.com">Vimeo</a>.</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Project Concluded</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/project_concluded/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.244</id>
      <published>2010-03-28T14:59:56Z</published>
      <updated>2010-03-28T15:01:57Z</updated>
      <author>
            <name>Jonas Johansson</name>
            <email>jonas_johansson88@hotmail.com</email>
                  </author>

      <category term="OpenCL Particle System"
        scheme="http://gscept.com/index.php/sp2010/C25/"
        label="OpenCL Particle System" />
      <content type="html"><![CDATA[
        <p>The project is now concluded. The only things that happened to the project since my last blog entry is that the particles now have a better texture (which kind of looks like smoke, as in the picture) and project has been shown off at milestone3. </p>

<p>All the documents are available through the links on the side, now including a how-to with retrospect, the executable application and some demo movies.&nbsp; </p>

 
      ]]></content>
    </entry>

    <entry>
      <title>Peasant Village</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/peasant_village/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.243</id>
      <published>2010-03-26T20:27:50Z</published>
      <updated>2010-03-26T19:31:51Z</updated>
      <author>
            <name>Christoffer Lindvall</name>
            <email>christoffer@ascella.se</email>
            <uri>http://www.ascella.se</uri>      </author>

      <category term="Peasant Village, Visual effects in live action"
        scheme="http://gscept.com/index.php/sp2010/C23/"
        label="Peasant Village, Visual effects in live action" />
      <content type="html"><![CDATA[
        <p>The result of our hard work! We are very happy with how it turned out. Please watch in HD on Vimeo! Simply click the Vimeo button in the corner&#8230; Enjoy!
</p><object width="491" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10463084&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=c9ff23&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10463084&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=c9ff23&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="491" height="276"></embed></object><p>
Christoffer Lindvall &amp; Martin Hjalmarsson
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>FINAL RESULT!</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/final_result1/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.242</id>
      <published>2010-03-25T15:38:01Z</published>
      <updated>2010-03-25T14:44:02Z</updated>
      <author>
            <name>Evelina Kolovou</name>
            <email>evelina.kolovou@gmail.com</email>
                  </author>

      <category term="Creature Modeling for Film Production"
        scheme="http://gscept.com/index.php/sp2010/C26/"
        label="Creature Modeling for Film Production" />
      <content type="html"><![CDATA[
        <p>Until this wednesday I was re-rendering all the layers and including the occlusion pass. I also made a little breakdown. <br />
So this is how it all looked like in the end!<br />
I have also added the last documents in Milestone 3. So that&#8217;s all from me. Thanks for following the process and reading this blog. <br />
Have a nice day / Evelina</p>

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10431225&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10431225&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/10431225">The final result and a breakdown</a> from <a href="http://vimeo.com/user3376858">Evelina Kolovou</a> on <a href="http://vimeo.com">Vimeo</a>.</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Goal driven behavior</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/goal_driven_behavior/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.241</id>
      <published>2010-03-25T12:23:05Z</published>
      <updated>2010-03-25T12:52:06Z</updated>
      <author>
            <name>Fredrik Rutström</name>
            <email>fredrik_1988@hotmail.com</email>
                  </author>

      <category term="Game Demo"
        scheme="http://gscept.com/index.php/sp2010/C13/"
        label="Game Demo" />
      <category term="AI Programming"
        scheme="http://gscept.com/index.php/sp2010/C17/"
        label="AI Programming" />
      <content type="html"><![CDATA[
        <p>The work on the goal driven behavior for my bots has been an undergoing work during a long time of the project, mostly when I was tired of debugging. Last week of the project have only been dedicated to the behavior thou and even thou a lot of them were written there were non of them that didn&#8217;t need some kind of rewriting. At the moment there are only three &#8220;main&#8221; goals: Attack enemy, Grab flag, Score flag. There is a lot of different sub-goals thou to make the character path find, run, attack and die. Implemented a special goal Think which is the goal that decides what my agents should do. Every &#8220;main&#8221; goal got it&#8217;s own desire calculator which uses things lake range, agent health and flag position to calculate a number between zero and one and then sets the highest goal as the agents current goal. Balancing the desires was very hard and does need a lot more testing and balancing to get the desired behavior from the agents.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>At Last Everything Is Done!</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/at_last_everything_is_done/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.239</id>
      <published>2010-03-25T12:10:52Z</published>
      <updated>2010-03-25T12:17:53Z</updated>
      <author>
            <name>Rickard Koskinen</name>
            <email>koska24@hotmail.com</email>
                  </author>

      <category term="Game Character Creation"
        scheme="http://gscept.com/index.php/sp2010/C31/"
        label="Game Character Creation" />
      <content type="html"><![CDATA[
        <p>This is my final blog post, the project is over at last! i have posted the final result of my project.. Yes that was all, over and out&#8230;..............<br />
Video Link &#8212;-> <a href="http://www.vimeo.com/10429038" title="GCC">GCC Master Version</a>
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Final Result</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/final_result/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.240</id>
      <published>2010-03-25T13:08:20Z</published>
      <updated>2010-03-25T12:21:21Z</updated>
      <author>
            <name>Mattias Eriksson</name>
            <email>pulsar_titanium@hotmail.com</email>
                  </author>

      <category term="Character Creation for Game / Cinematic"
        scheme="http://gscept.com/index.php/sp2010/C20/"
        label="Character Creation for Game / Cinematic" />
      <content type="html"><![CDATA[
        <p>Hi there!<br />
Now has the project come to the end. It has been very fun and very worthwhile time. I hope you has also enjoyed the blog here.<br />
You can find the &#8220;How To&#8221; document <a href="http://gscept.com/projects/10/cgCin/public/materk-7_howto.pdf" title="here">HERE</a>.<br />
So I will show you here two clips bellow this text.</p>

<p>Take Care! (o~)/</p>

<p>Showreel
</p><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10429067&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10429067&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><p><a href="http://vimeo.com/10429067">Final Showreel For My Project!</a> from <a href="http://vimeo.com/user3051268">Mattias Eriksson</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>Some Shoots in Unreal Engine!
</p><object width="480" height="270"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10429112&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10429112&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="270"></embed></object><p><a href="http://vimeo.com/10429112">Some Fraps Shoots.</a> from <a href="http://vimeo.com/user3051268">Mattias Eriksson</a> on <a href="http://vimeo.com">Vimeo</a>.</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Finished!</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/finished/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.238</id>
      <published>2010-03-25T10:54:18Z</published>
      <updated>2010-03-25T10:58:19Z</updated>
      <author>
            <name>Anna Larsson</name>
            <email>annlal-6@student.ltu.se</email>
                  </author>

      <category term="Game Demo"
        scheme="http://gscept.com/index.php/sp2010/C13/"
        label="Game Demo" />
      <category term="Character Modeling"
        scheme="http://gscept.com/index.php/sp2010/C15/"
        label="Character Modeling" />
      <content type="html"><![CDATA[
        <object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10428519&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10428519&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/10428519">My Character</a> from <a href="http://vimeo.com/user3453426">Anna Larsson</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p>&nbsp;</p>

<p>And you can find the Making Of document <a href="http://gscept.com/projects/10/gChar/public/MS3/The Making of a Game character.doc " title="here">here</a>
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Path smoothing</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/path_smoothing/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.237</id>
      <published>2010-03-25T10:22:01Z</published>
      <updated>2010-03-25T10:43:03Z</updated>
      <author>
            <name>Fredrik Rutström</name>
            <email>fredrik_1988@hotmail.com</email>
                  </author>

      <category term="Game Demo"
        scheme="http://gscept.com/index.php/sp2010/C13/"
        label="Game Demo" />
      <category term="AI Programming"
        scheme="http://gscept.com/index.php/sp2010/C17/"
        label="AI Programming" />
      <content type="html"><![CDATA[
        <p>Fallen behind on the blogging this last week so here comes a few things I have done.<br />
<img src="http://gscept.com/projects/10/gAIp/public/blogg/smoothed.PNG" /><br />
Path smoothing so the characters won&#8217;t walk so strange. Red line is the original path found by my path finder. Blue line is my new smoothed path. Only had time to implement step one out of two so there is still room for improvements but the path is now acceptable at least.<br />
The method I have implemented to smooth the path is called &#8220;rubber banding&#8221;. All my triangles is my nav-mesh is bound together with it&#8217;s adjacent triangles by three edges, one for each adjacent triangle. When finding my path I am using the mid-point of those edges as the points the character moves to. When &#8220;rubber banding&#8221; my path the idea is to move the walk-point on every edge to straighten out the path. Further explanation can be found in my HowTo.
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Helicopter Vfx, Final Result!</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/helicopter_vfx_final_result/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.236</id>
      <published>2010-03-24T07:36:03Z</published>
      <updated>2010-03-25T10:34:04Z</updated>
      <author>
            <name>Mikael Gjörwell</name>
            <email>mikaelgjorwell@hotmail.com</email>
                  </author>

      <category term="Shortfilm, helicopter explosion VFX"
        scheme="http://gscept.com/index.php/sp2010/C19/"
        label="Shortfilm, helicopter explosion VFX" />
      <content type="html"><![CDATA[
        <p><a href="http://vimeo.com/10379354">Project 2010</a> from <a href="http://vimeo.com/user3119546">Mikael Gjörwell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10379354&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10379354&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>

<p>&nbsp;</p> 
      ]]></content>
    </entry>

    <entry>
      <title>50&#8217;s Diner &#45; Finished!</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/50s_diner_-_finished/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.235</id>
      <published>2010-03-23T22:07:53Z</published>
      <updated>2010-03-23T21:09:54Z</updated>
      <author>
            <name>Karolina Hardinger</name>
            <email>hjaerterdam@hotmail.com</email>
                  </author>

      <category term="Realistic 50&#39;s diner for film production"
        scheme="http://gscept.com/index.php/sp2010/C22/"
        label="Realistic 50&#39;s diner for film production" />
      <content type="html"><![CDATA[
        <p>This is the final movie and also a breakdown! enjoy.</p>

<object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10383504&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10383504&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><p><a href="http://vimeo.com/10383504">50&#8217;s diner</a> from <a href="http://vimeo.com/user2946380">Karolina Hardinger</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

<p></br></br></p>

<object width="500" height="281"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10377695&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10377695&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="281"></embed></object><p><a href="http://vimeo.com/10377695">50&#8217;s diner breakdown</a> from <a href="http://vimeo.com/user2946380">Karolina Hardinger</a> on <a href="http://vimeo.com">Vimeo</a>.</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Update</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/update2/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.234</id>
      <published>2010-03-23T13:45:08Z</published>
      <updated>2010-03-23T13:59:09Z</updated>
      <author>
            <name>Joel Marklund</name>
            <email>joemar-7@student.ltu.se</email>
                  </author>

      <category term="Framework for Game Engine Tools"
        scheme="http://gscept.com/index.php/sp2010/C27/"
        label="Framework for Game Engine Tools" />
      <content type="html"><![CDATA[
        <p>The level editor downloadables can be found here:<br><br />
<a href="http://gscept.com/projects/10/FWGE/public/presentation/Nebula%203%20Level%20Editor.zip" title="Level Editor Executables">Level Editor Executables</a> <br><br />
<a href="http://gscept.com/projects/10/FWGE/public/presentation/Level%20Editor%20Documentation.zip" title="Code Documentation">Code Documentation</a><br />
Several files, merged the C++ side documentation with the Nebula 3 one. Level editor info found in nebula3.chm -> Namespace list -> LevelEditor <br><br />
<a href="http://gscept.com/projects/10/FWGE/public/MS3/Framework%20implementation%20how-to.pdf" title="Tool Framework Implementation Guide">Tool Framework Implementation Guide</a><br />
<br><br>Did one last update to the interface to remove some clumsy buttons.</p>

<p><img src="http://gscept.com/projects/10/FWGE/public/blog/pictures/InterfaceUpdateResized.png" />
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Finally Done Almost XP</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/finally_done_almost_xp/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.233</id>
      <published>2010-03-19T15:19:27Z</published>
      <updated>2010-03-21T17:16:28Z</updated>
      <author>
            <name>Rickard Koskinen</name>
            <email>koska24@hotmail.com</email>
                  </author>

      <category term="Game Character Creation"
        scheme="http://gscept.com/index.php/sp2010/C31/"
        label="Game Character Creation" />
      <content type="html"><![CDATA[
        <p>The project it&#8217;s over, or it&#8217;s a bit left for the big finalé! Next Wednsday!!!!.</p>



<p>
</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Shortfilm, HVFX &#45; The film</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/shortfilm_hvfx_-_the_film/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.232</id>
      <published>2010-03-19T08:51:04Z</published>
      <updated>2010-03-19T09:00:05Z</updated>
      <author>
            <name>Mikael Gjörwell</name>
            <email>mikaelgjorwell@hotmail.com</email>
                  </author>

      <category term="Shortfilm, helicopter explosion VFX"
        scheme="http://gscept.com/index.php/sp2010/C19/"
        label="Shortfilm, helicopter explosion VFX" />
      <content type="html"><![CDATA[
        <p>So this is the latest version of the film. There are still a few things that we want to fix but we are pleased with the over all result of the scenes. 
</p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10268559&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10268559&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/10268559">VFX Helicopter Short Film</a> from <a href="http://vimeo.com/user3119546">Mikael Gjörwell</a> on <a href="http://vimeo.com">Vimeo</a>.</p> 
      ]]></content>
    </entry>

    <entry>
      <title>Deadline!</title>
      <link rel="alternate" type="text/html" href="http://gscept.com/index.php/sp2010/deadline/" />
      <id>tag:gscept.com,2010:index.php/sp2010/10.231</id>
      <published>2010-03-19T08:40:14Z</published>
      <updated>2010-03-19T07:45:15Z</updated>
      <author>
            <name>Evelina Kolovou</name>
            <email>evelina.kolovou@gmail.com</email>
                  </author>

      <category term="Creature Modeling for Film Production"
        scheme="http://gscept.com/index.php/sp2010/C26/"
        label="Creature Modeling for Film Production" />
      <content type="html"><![CDATA[
        <p>It&#8217;s deadline now, and a short clip is done! <br />
I&#8217;m really not satisfied yet, because I feel that I need to render another pass, adjust some things, spend some more time in post production, and maybe give the clip some sounds. <br />
Right now I think I&#8217;m too tired to be satisfied with it&#8230;<br />
But here&#8217;s the video! </p>

<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10278356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10278356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/10278356">Turtle 3D</a> from <a href="http://vimeo.com/user3376858">Evelina Kolovou</a> on <a href="http://vimeo.com">Vimeo</a>.</p> 
      ]]></content>
    </entry>


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