Modeling for game engine
Saturday, February 27, 2010
uv and texturing
in Modeling for game enginethis week I finished the uv map and prepared it for baking and texturing, I did some tests with a program called xnormals baking occlusion and normal maps.
Monday, February 15, 2010
update
in Modeling for game engine
some renders of the high polygon model
Friday, February 12, 2010
progress
in Modeling for game enginethis week I have done some more modeling,( did a AA mounted mg34 for some more fire power^^) starting to feel satisfied with the model, maybe go on with some sculpting next week. Lot of work to do!
Saturday, February 06, 2010
week summary
in Modeling for game engineThis week I started on my high polygon model. It’s going quite well, since I have not done so much hard surface modeling lately mostly organic, it takes some time. I have spent mush time studying the overall shapes trying to keep it as realistic as possible. One thing I figured out during that process was that my references was insufficient, so some time went on to search for good pictures with nice details. I found a lot of pictures but it is really hard to find pictures with enough resolution, specially since the model is from ww2 and there’s not many tiger tanks left.
Saturday, January 30, 2010
week 2
in Modeling for game engineThis week I have done some more research about udk ( unreal development kit). How to export meshes and textures from maya to udk. Also started with a simple base mesh for my tiger tank.
Tuesday, January 26, 2010
week 1
in Modeling for game engineI have done some research this week and finished the project plan for milestone 1

















