Modeling for game engine

Saturday, February 27, 2010

uv and texturing

in Modeling for game engine

this week I finished the uv map and prepared it for baking and texturing, I did some tests with a program called xnormals baking occlusion and normal maps.

Posted by Magnus Jansson on 02/27 at 12:33 AM
Modeling for game engine • Add comments (0)

Monday, February 15, 2010

update

in Modeling for game engine

some renders of the high polygon model

 

 

Posted by Magnus Jansson on 02/15 at 03:19 AM
Modeling for game engine • Add comments (0)

Friday, February 12, 2010

progress

in Modeling for game engine

this week I have done some more modeling,( did a AA mounted mg34 for some more fire power^^) starting to feel satisfied with the model, maybe go on with some sculpting next week. Lot of work to do!

Posted by Magnus Jansson on 02/12 at 10:20 PM
Modeling for game engine • Add comments (0)

Saturday, February 06, 2010

week summary

in Modeling for game engine

This week I started on my high polygon model. It’s going quite well, since I have not done so much hard surface modeling lately mostly organic, it takes some time. I have spent mush time studying the overall shapes trying to keep it as realistic as possible. One thing I figured out during that process was that my references was insufficient, so some time went on to search for good pictures with nice details. I found a lot of pictures but it is really hard to find pictures with enough resolution, specially since the model is from ww2 and there’s not many tiger tanks left.

Posted by Magnus Jansson on 02/06 at 12:32 AM
Modeling for game engine • Add comments (0)

Saturday, January 30, 2010

week 2

in Modeling for game engine

This week I have done some more research about udk ( unreal development kit). How to export meshes and textures from maya to udk. Also started with a simple base mesh for my tiger tank.

Posted by Magnus Jansson on 01/30 at 12:21 AM
Modeling for game engine • Add comments (3)

Tuesday, January 26, 2010

week 1

in Modeling for game engine

I have done some research this week and finished the project plan for milestone 1

Posted by Magnus Jansson on 01/26 at 12:19 AM
Modeling for game engine • Add comments (0)
Page 1 of 1 pages

Modeling for game engine

Specialisation project by unknown student

Links

  • Project Documents
  • Milestone 1
  • Milestone 2
  • Milestone 3

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

Search


Monthly Archives

  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • Complete Archives
  • Category Archives

Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!