Game Character Creation

Tuesday, January 26, 2010

Game Character Creation

in Game Character Creation

My Project Idea: It was to create a character for games in the unreal 3d engine, and the character was based on a comic character i created a long time ago along with the comic i hope will be finished in the future. So this was a great oppurtunity to make this character in 3d to see what it looks like. That was my basic idea from the beginning. I willwork with maya and photoshop and skin weghting and a rig that i can attach to an animation in unreal 3d engine.

Research: The basic idea i almost done everthing from my head but i looked on the internet for some small details for the weapons and the visor headset. I have looked in some litterature on how to modelling the character the best way, and watch some video tutorials about the unreal 3d engine so i can learn how it works.

The Concept Part: Here under is the concept i have done, one is an early sketch of the character the rest is the more final part.

What To Do Next Friday: research more on how the UT3 works and check out some more video tutorials about it, modelling and do a final concept work.

 

Posted by Rickard Koskinen on 01/26 at 01:35 PM
Game Character Creation • Add comments (4)
Page 2 of 2 pages  <  1 2

Game Character Creation

Specialisation project by Rickard Koskinen

Links

  • Project Documents
  • Milestone 1
  • Milestone 2
  • Milestone 3

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

Search


Monthly Archives

  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • Complete Archives
  • Category Archives

Most recent entries

  • Final Lipsync
  • Project Concluded
  • Peasant Village
  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
  • Final Result
  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
  • Finally Done Almost XP
  • Shortfilm, HVFX - The film
  • Deadline!