Game Character Creation

Thursday, March 25, 2010

At Last Everything Is Done!

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This is my final blog post, the project is over at last! i have posted the final result of my project.. Yes that was all, over and out…..............
Video Link —-> GCC Master Version

Posted by Rickard Koskinen on 03/25 at 01:10 PM
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Friday, March 19, 2010

Finally Done Almost XP

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The project it’s over, or it’s a bit left for the big finalĂ©! Next Wednsday!!!!.

Posted by Rickard Koskinen on 03/19 at 04:19 PM
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Monday, March 15, 2010

Texturing done!

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The texturing is done! the only thing that is left is the eyes because i must find a nice texture for them… Here are some pics on the fully textured character…


Posted by Rickard Koskinen on 03/15 at 05:38 PM
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Sunday, March 14, 2010

Texture and hair work

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I’m almost done with all texturing, so tomorrow i will be done with all the texture work and normal maps on the character and the props. The hair is finished with texture and all so i post it up tomorrow.By the way it was hard to find a good texture of the face but i found it and i have also modelled some minor props to the character and they are uv mapped also.. The skinning can be done but i think it is goin pretty fast with that because i know the problems with it…




Posted by Rickard Koskinen on 03/14 at 08:12 PM
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Wednesday, March 10, 2010

Texturing Phase

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Almost done with the texturing of the character i will do the props tomorrow and it’s going to be done pretty fast i have also baked occlusion for the character and normal maps of all other thingies…


Posted by Rickard Koskinen on 03/10 at 11:34 PM
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Sunday, March 07, 2010

Unreal snapshots and visor uv update

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The visor texture is complete and i have loaded the meshes and textures belonging to them in the unreal engine. Below are 3 snapshots of the gun, knife and visor…



Posted by Rickard Koskinen on 03/07 at 08:05 PM
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Friday, March 05, 2010

Texturing

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This week i have doing texturing of the weapons and try to bake a smooth mesh for my character, but it didn’t work so i’m going to try it out in mudbox….
I haven’t done all texturing on the headset, but i post a pic on it’s progress anyway.I will be finished this weekend with the headset, i will also upload some pics from the unreal engine on how the weapons will look there…







Posted by Rickard Koskinen on 03/05 at 11:25 PM
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Friday, February 26, 2010

UV mapping, modeling and tveaking on the character mesh

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This week i have been modeling and uv mapped the weapons and belts for the character, i have also uv mapped all other things but not the character and the ear. So next week i will uv map the character and ear. Begin to texture the weapons and all other stuff. Have also tveaked on the characters face because i wasn’t satisfied with looks of her face before. I haven’t done something yet about the hair but i come to conclude that i will do a mix beetween mesh and planes to create the hair…





Posted by Rickard Koskinen on 02/26 at 09:32 PM
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Friday, February 19, 2010

Modeling and Planehair Problem…

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in this end of the week i been modeling the visor for my character i got done very quick about a 40 minutes no big issues there… The rest of the days until now i have struggled with planehair on my character i haven’t got the grip of it yet but i will search for some tutorials to apply the planes right this weekend…
Hair 1
Hair 2
visor 1
visor 2
girl visor
girl visor side


 

Posted by Rickard Koskinen on 02/19 at 09:43 PM
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Wednesday, February 17, 2010

UDK test import, animation

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My character imported in UDK. The problems i encountered was that the names of the joints in the outliner, if the names was to long for the joints, the x-actor exporter wouldn’t export the skeleton and mesh…
After the removal of names on the joints it went almost flawless…
The link to the video clip

GCC Jane from Rickard Koskinen on Vimeo.

Posted by Rickard Koskinen on 02/17 at 06:32 PM
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Monday, February 15, 2010

Game Character Creation

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The Finalization Of My Concept =)

Posted by Rickard Koskinen on 02/15 at 01:38 AM
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Friday, February 12, 2010

Game Character Creation

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This week i have been modeling everyday to finaliaze the characters base mesh for MsII and done som e tweaking on the face. i have assemblied it and put every part that’s going to be on on the base mesh. I’am also almost done with my final concept picture. The wacom are having some problems but i will post the concept work this weekend..

Next week i will continue modeling on the characters weapons and assets it’s going to have. i plan to have the base mesh of the assets/ weapons done in the end of next week and, and i will continue on the characters hair as well…
 




 

Posted by Rickard Koskinen on 02/12 at 08:36 PM
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Friday, February 05, 2010

Game Character Creation

in Game Character Creation

Under this week i have modeled the ear and fix the details on the leg, and some parts on the body… I have also drawn more on the filanl concept picture i.ve gathered some video tutorials to watch how i can make the effects painting on the picture… i have yet not assembled the body yet but i will do it next week…


Posted by Rickard Koskinen on 02/05 at 10:05 PM
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Tuesday, February 02, 2010

Game Character Creation

in Game Character Creation

Well i forgot to upload some pictures of the modell last week! So i upload the progress of the model now that i’vee done so far smile
I can say it was very hard to model the face because i havent’t have the right modeling technique, but now i’vee come to understand a bit how i’am going to do it…

Posted by Rickard Koskinen on 02/02 at 07:32 PM
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Friday, January 29, 2010

Game Character Creation

in Game Character Creation

What I Have Done This Week:

This week has ended at the summary is that i have almost done a whole base mesh. i have concentrated mostly on the face to block out the mouth shapes and the nose, i can say that it takes some time to get the face on the character that you want, but the rest of the body is pretty fast to make. Then have checked out more about the UT3 engine and read about it’s content in particular the overview what’s can be done in it. Have also downloaded the UDK kit. Then i’ve been drawing on the final concept picture that should be delivered next friday. I mostly done this picture because to get a whole feeling of the character i’m making…

Next Friday (MSII)

The finalization of my concept on the character. Dive into tutorials about UT3 engine and try it out. i will begin with the import export part how it works and if ithere’s any problems. And the finalization of the base mesh on the character… 

Posted by Rickard Koskinen on 01/29 at 07:57 PM
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Game Character Creation

Specialisation project by Rickard Koskinen

Links

  • Project Documents
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Projects

  • Realistic 50's diner for film production
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  • 3D Portal Rendering
  • Beyond the Frame
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  • Framework for Game Engine Tools
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    • AI Programming
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  • Modeling for game engine
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  • OpenCL Particle System
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  • Realistic tiger animation for film
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