General

Thursday, January 28, 2010

Specialisation projects 2010

in General

During the 3rd year at gsCEPT the students at the computer graphics and games development education define a specialization project in which they are able to develop their skills in areas in which they are most interested in. The students can work as individuals or in smaller groups. The purpose of the course is to give the student a possibility to select one area in which to deepen his/her knowledge. It will give the student his/her own educational profile and good material for compiling CV and demos. Secondly - it is an exercise in documenting, presenting, planning and executing a project with a specified goal, a given timeframe and limited resources. Each part (Milestone) of the project will end with an examination. In order to continue the students work must be approved by the tutors. Additional tasks may be assigned to the student as a result of a milestone review.

Feel free to comment on the students progress!

For last years projects click here.

Even older projects can be found here.

Posted by Johannes on 01/28 at 10:42 AM
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General

General information and official posts

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  • Project Documents

Projects

  • Realistic 50's diner for film production
  • Animation friendly character rig with lip-sync
  • 3D Portal Rendering
  • Beyond the Frame
  • Creature Modeling for Film Production
  • Framework for Game Engine Tools
  • Game Character Creation
  • Character Creation for Game / Cinematic
  • Game Demo
    • AI Programming
    • Animation
    • Character Modeling
    • Environment Design
  • Modeling for game engine
  • Character modeling and texturing
  • OpenCL Particle System
  • Peasant Village, Visual effects in live action
  • General
  • 3D Environment Design
  • Realistic tiger animation for film
  • Shading for Real-time Applications
  • Shortfilm, helicopter explosion VFX

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