Sunday, April 04, 2010

Final Lipsync

in Animation friendly character rig with lip-sync

The final result with a breakdown of the rig.

Final Lipsync with breakdown from John Ahlborg on Vimeo.

Posted by John Ahlborg on 04/04 at 07:15 PM
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Sunday, March 28, 2010

Project Concluded

in OpenCL Particle System

The project is now concluded. The only things that happened to the project since my last blog entry is that the particles now have a better texture (which kind of looks like smoke, as in the picture) and project has been shown off at milestone3.

All the documents are available through the links on the side, now including a how-to with retrospect, the executable application and some demo movies. 

Posted by Jonas Johansson on 03/28 at 03:59 PM
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Friday, March 26, 2010

Peasant Village

in Peasant Village, Visual effects in live action

The result of our hard work! We are very happy with how it turned out. Please watch in HD on Vimeo! Simply click the Vimeo button in the corner… Enjoy!

Christoffer Lindvall & Martin Hjalmarsson

Posted by Christoffer Lindvall on 03/26 at 09:27 PM
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Thursday, March 25, 2010

FINAL RESULT!

in Creature Modeling for Film Production

Until this wednesday I was re-rendering all the layers and including the occlusion pass. I also made a little breakdown.
So this is how it all looked like in the end!
I have also added the last documents in Milestone 3. So that’s all from me. Thanks for following the process and reading this blog.
Have a nice day / Evelina

The final result and a breakdown from Evelina Kolovou on Vimeo.

Posted by Evelina Kolovou on 03/25 at 04:38 PM
Creature Modeling for Film Production • Add comments (1)

Goal driven behavior

in Game Demo AI Programming

The work on the goal driven behavior for my bots has been an undergoing work during a long time of the project, mostly when I was tired of debugging. Last week of the project have only been dedicated to the behavior thou and even thou a lot of them were written there were non of them that didn’t need some kind of rewriting. At the moment there are only three “main” goals: Attack enemy, Grab flag, Score flag. There is a lot of different sub-goals thou to make the character path find, run, attack and die. Implemented a special goal Think which is the goal that decides what my agents should do. Every “main” goal got it’s own desire calculator which uses things lake range, agent health and flag position to calculate a number between zero and one and then sets the highest goal as the agents current goal. Balancing the desires was very hard and does need a lot more testing and balancing to get the desired behavior from the agents.

Posted by Fredrik Rutström on 03/25 at 01:23 PM
Game Demo • AI Programming • Add comments (0)

At Last Everything Is Done!

in Game Character Creation

This is my final blog post, the project is over at last! i have posted the final result of my project.. Yes that was all, over and out…..............
Video Link —-> GCC Master Version

Posted by Rickard Koskinen on 03/25 at 01:10 PM
Game Character Creation • Add comments (0)

Final Result

in Character Creation for Game / Cinematic

Hi there!
Now has the project come to the end. It has been very fun and very worthwhile time. I hope you has also enjoyed the blog here.
You can find the “How To” document HERE.
So I will show you here two clips bellow this text.

Take Care! (o~)/

Showreel

Final Showreel For My Project! from Mattias Eriksson on Vimeo.

Some Shoots in Unreal Engine!

Some Fraps Shoots. from Mattias Eriksson on Vimeo.

Posted by Mattias Eriksson on 03/25 at 02:08 PM
Character Creation for Game / Cinematic • Add comments (0)

Finished!

in Game Demo Character Modeling

My Character from Anna Larsson on Vimeo.

 

And you can find the Making Of document here

Posted by Anna Larsson on 03/25 at 11:54 AM
Game Demo • Character Modeling • Add comments (0)

Path smoothing

in Game Demo AI Programming

Fallen behind on the blogging this last week so here comes a few things I have done.

Path smoothing so the characters won’t walk so strange. Red line is the original path found by my path finder. Blue line is my new smoothed path. Only had time to implement step one out of two so there is still room for improvements but the path is now acceptable at least.
The method I have implemented to smooth the path is called “rubber banding”. All my triangles is my nav-mesh is bound together with it’s adjacent triangles by three edges, one for each adjacent triangle. When finding my path I am using the mid-point of those edges as the points the character moves to. When “rubber banding” my path the idea is to move the walk-point on every edge to straighten out the path. Further explanation can be found in my HowTo.

Posted by Fredrik Rutström on 03/25 at 11:22 AM
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Wednesday, March 24, 2010

Helicopter Vfx, Final Result!

in Shortfilm, helicopter explosion VFX

Project 2010 from Mikael Gjörwell on Vimeo.

 

Posted by Mikael Gjörwell on 03/24 at 08:36 AM
Shortfilm, helicopter explosion VFX • Add comments (0)

Tuesday, March 23, 2010

50’s Diner - Finished!

in Realistic 50's diner for film production

This is the final movie and also a breakdown! enjoy.

50’s diner from Karolina Hardinger on Vimeo.



50’s diner breakdown from Karolina Hardinger on Vimeo.

Posted by Karolina Hardinger on 03/23 at 11:07 PM
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Update

in Framework for Game Engine Tools

The level editor downloadables can be found here:

Level Editor Executables

Code Documentation
Several files, merged the C++ side documentation with the Nebula 3 one. Level editor info found in nebula3.chm -> Namespace list -> LevelEditor

Tool Framework Implementation Guide


Did one last update to the interface to remove some clumsy buttons.

Posted by Joel Marklund on 03/23 at 02:45 PM
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Friday, March 19, 2010

Finally Done Almost XP

in Game Character Creation

The project it’s over, or it’s a bit left for the big finalé! Next Wednsday!!!!.

Posted by Rickard Koskinen on 03/19 at 04:19 PM
Game Character Creation • Add comments (0)

Shortfilm, HVFX - The film

in Shortfilm, helicopter explosion VFX

So this is the latest version of the film. There are still a few things that we want to fix but we are pleased with the over all result of the scenes.

VFX Helicopter Short Film from Mikael Gjörwell on Vimeo.

Posted by Mikael Gjörwell on 03/19 at 09:51 AM
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Deadline!

in Creature Modeling for Film Production

It’s deadline now, and a short clip is done!
I’m really not satisfied yet, because I feel that I need to render another pass, adjust some things, spend some more time in post production, and maybe give the clip some sounds.
Right now I think I’m too tired to be satisfied with it…
But here’s the video!

Turtle 3D from Evelina Kolovou on Vimeo.

Posted by Evelina Kolovou on 03/19 at 09:40 AM
Creature Modeling for Film Production • Add comments (0)
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Specialisation projects 2010.

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  • Animation friendly character rig with lip-sync
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Most recent entries

  • Final Lipsync
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  • FINAL RESULT!
  • Goal driven behavior
  • At Last Everything Is Done!
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  • Finished!
  • Path smoothing
  • Helicopter Vfx, Final Result!
  • 50’s Diner - Finished!
  • Update
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  • Shortfilm, HVFX - The film
  • Deadline!